Having attended in previous years, one of the biggest differences was the exhibition floor. Past events featured three halls packed with vendors showcasing the latest innovations in visual effects, animation, AI, gaming, virtual production, and creative technology. This year, the expo occupied roughly half of a single hall, making the event feel much smaller than I expected.
That said, SIGGRAPH continues to attract some of the brightest minds in computer graphics, AI, filmmaking, animation, and immersive technology. The quality of the speaker lineup was impressive, and the attendees I met were passionate, knowledgeable, and excited about where the industry is headed. Networking remains one of the event’s greatest strengths.
The industry itself is changing rapidly. Economic pressures, shifting priorities, and the evolution of AI are affecting companies across the entertainment and technology landscape, and it’s likely those factors contributed to a smaller exhibition presence this year.
While I personally missed the massive expo floors that made previous SIGGRAPH events so exciting, I still believe the conference remains an important gathering for anyone interested in the future of digital content creation. I hope to see the exhibition return to its former scale in future years because SIGGRAPH has long been one of the premier events for discovering what’s next.

